Impulsing: #devtober Day 29

Today, I got the rest of the components converted over to KinematicBodies. I also fixed up the collision layers and masks. That wraps up that part of the recent changes.

I spent the rest of the time playing around with some levels. Nothing has come of it yet. What I find is that I have some ideas for level layout, which is interesting to look at, but which doesn’t have any puzzle elements to it. I’m hoping I’ll get better at this as I go along…

Here’s one, for example:

Sort of an upside-down butterfly. Fun to watch, but no real challenge. Yet.

Day 29: two days left.

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